![]() After that, click with the left mouse button and voila! With the Multi-Cut tool, you can also create edge loops on-the-fly. Move the mouse while holding the control button and a quick preview of the edge loop appears. Without using the Insert Edge Loop tool, the Multi-Cut tool provides an efficient way to insert edge loops on the fly. Once activated, you hold shift and draw a line along a specific direction. In the following example, we randomly created some cuts in order to shatter the model.Ĭustom cuts like these are indicated whenever you want to apply dynamics for instance, an object breaking into multiple pieces during the impact with the ground. This is useful when you want to cut along the entire mesh from a specific perspective. With the Multi-Cut tool, we can draw a line in the viewport to cut the mesh (sort of a slice operator). We have a substantial multipurpose tool right out of the box! Together with the Extrude tool, the Multi-Cut tool (Ctrl+Shift+X as a shortcut in Windows) has an important role in Maya, if used in the right way. Maintains a clean topology after every extrusion. ![]() The thickness creates the real extrusion by pushing in or out the extruded elements.Īfter applying a series of extrusions with the combination of the offset and thickness parameters, this is the current situation: The final extrusions.The offset moves the new edges along the extruded face, which is useful for adding an inset.Once you’ve selected a series of faces, you can apply an extrusion (Ctrl+E as a shortcut in Windows) and start using the interface that pops up. In fact, with the extrusion, you simply select one or more faces or edges and execute the extrude command. This is one of the most efficient tools to utilize on different occasions because of its simplicity and versatility. In this section, we’ll be utilizing a quick and abstract mesh, represented by the following image: The main object used in the following part. Let’s dive into some of the modeling tools that you absolutely have to know. If it’s true that Maya works well with the animation tools, it’s also true that the modeling part includes a powerful set of functionalities. You know that many 3D software-like Maya or Max-have a series of tools that allow you to create your custom model from scratch. Too many 3D modeling tools to utilize in Autodesk Maya? Don’t panic! Let’s learn how to leverage the most common tools at the right time.Consider situations where the use of one tool is better than another one to obtain the same result.Show examples of results you can quickly achieve with specific tools.The goal of this part isn’t related to understanding how the tools technically work, because there are a multitude of extensive guides for that on the internet already. and this is part 7, which brings us to the conclusion of our series. Achieving Retopology and Why It Matters.The Basics of Building a Clean 3D Model.ICYMI, here’s a list of our entire modeling series thus far: In this last part of our 3D modeling series, we want to really focus on using the main 3D modeling tools inside of Autodesk Maya, one of the most highly-utilized applications in both the professional and hobbyist 3D industries. Getting Helpīoth Animal Logic and Pixar have their own Google interest groups which will remain great places to go with questions.Too many 3D modeling tools to utilize in Autodesk Maya? Don’t panic! Let’s learn how to leverage the most common tools at the right time. The list of those contributors is kept here. Pixar maintains a list of contributors to USD in their documentation here, and as we start working together to merge the two existing plugins it is also important to acknowledge the amount of work that individuals put in on the Animal Logic plugin as well. The goal of this project is to work directly with Pixar and Animal Logic, as well as other key contributors, in order to merge the best of both into a single supported plugin. Both plugins have a strong community of users, but some have questioned when Autodesk would eventually release an officially supported plugin themselves. Two popular choices, used individually as well as together, have been the Pixar USDMaya plugin that has been part of USD itself, and Animal Logic's, which was separately released as Open Source. Read more about Pixar's USD here MotivationĪs USD gains in popularity many studios have been wondering what plugin they should deploy within their pipelines. USD for Maya is a project to create a Maya plugin, as well as reusable libraries, that provide translation and editing capabilities for Pixar Animation Studios Universal Scene Description (USD).
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